December 6, 2020

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sahuagin race 5e

Skeletal Juggernaut. They have a scaly skin of green or brown, with webbed fingers and toes. Special Traits. They deal 1d4 + your Strength modifier piercing damage. They weigh around the same as a human. Many sahuagin have dark markings early on, but these generally fade with age. These temporary hit points disappear when you finish a long rest.Languages. Syrik: 5e. *Underwater, a sahuagin has a +4 racial bonus on Hide, Listen, and Spot checks. Sahuagin are as focused, tenacious, and predatorial as the sharks they ally with. $1.99. Combined, these two traits give you full permission to play sahuagin in the same regimented and tactical manner that you would a hobgoblin. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Malenti hold sahuagin thoughts and ideals in the physiology of (what appears to be) an ordinary sea elf. They do not have specific names for genders. I run a weekly game D&D 5e game in a seafaring setting called Vodari.For this week’s Nautical Nonsense column I wanted to gather up all the aquatic monster races and hero races in one handy list that I draw on for my campaign. The sahuagin is … After feeding, they swim out to the great expanse of the ocean in schools and hope other adult sahuagin don't eat them. It is believed she does this out of instinct rather than care. Darkvision. Blood Frenzy. Roll20 uses cookies to improve your experience on our site. The sahuagin race's goal is nothing less than to dominate the seas, and they view other races, especially aquatic elves, locathahs, merfolk, and tritons, as nothing more than food, game, or slaves. They can have grey, navy blue, green, or tan scales, and they have large black eyes. Dec 29, 2018 - Explore Nisk Computermans's board "Sahuagin" on Pinterest. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Traditionally, they are much stronger, faster, and smarter than humans. My groups spends most of their time above the surface of the sea, but there is plenty of fun to be had down below too (and we’ll get there soon). Multiattack. Of course, Elves don’t like this one bit and reject the notion that such vile creatures could have been somehow related to them, even noting that the drow are less evil than the Sahuagin. $1.99. Either your Strength or Wisdom score increases by 2, with the other one increasing by 1. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest. When swimming, a sahuagin is able to tear with its sharp feet, using them as weapons. $1.99. ECOLOGY. Sahuagin worship the shark god Sekolah. **Weight = base weight + (height modifier × weight modifier), https://www.dandwiki.com/w/index.php?title=Sahuagin_(5e_Race)&oldid=1293561. 142k. Sahuagin have an only slightly less vehement hatred for tritons. Claws. The shell opened to reveal the first sahuagin, who swam around the One who had called them, singing in harmony with Sekolah's triumphant aria. Sanbalet. A couple initial thoughts on Sahuagin traits: - They have a predisposition for mutation, and so a customizable race (like warforged was back in the day) or a variety of subraces seems ideal. Thousand Teeth. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. If you hit with it, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Limited Ambitiousness. There are a couple of minor changes however, and that’s what we can look at. The unpredictability and viciousness of the sahuagin race isn’t just an aspect of their sharklike temperament—it seems to be inherent in their very beings. Shark Telepathy. Your specialized sense of smell can detect blood. They know no honor, and so swarm any enemy as one. Your base walking speed is 20 feet, and you have a swimming speed of 40 feet. Skills Perception +5 Senses darkvision 120 ft., passive Perception 15 Languages Sahuagin Challenge 1/2 (100 XP). Merfolk are an amphibious race, born and at home in the water but comfortable on dry land. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating. Bite. When in water, this range extends to 60 feet.Sharks Frenzy. They possess no hair at all. Sahuagin spoke their own language, though some were known to also speak Common and Aquan. Jul 24, 2019 - A subreddit for D&D 5e homebrew. A couple initial thoughts on Sahuagin traits: - They have a predisposition for mutation, and so a customizable race (like warforged was back in the day) or a variety of subraces seems ideal. A merfolk isn’t born into a creed but chooses it upon reaching adulthood, and it is rare for a merfolk not to choose a creed. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier. Your Strength score increases by 2 and Wisdom score each increases by 1.Age. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to... Jul 24, 2019 - A subreddit for D&D 5e homebrew. The sahuagin, a wicked being with the the build of a human and the features and the savagery of a shark, live beneath the waves and defend their territory against anything that would get in their way. Vampiric Jade Statue. Blackbando's Homebrew Wiki is a FANDOM Games Community. Long fins extend from the backs of their forearms and calves, and their fingers and toes are webbed. They are considered mature by 10 years old, and can live to be 130-140. Strength in numbers applies best for sahuagin. Saved from reddit.com. The sahuagin have a clan-based society, with most clans warring with one another with the same zeal they show to assaulting seafaring ships and fishing villages. Your size is Medium.Speed. Many had dark stripes, bands, or spots, but these tended to fade with age. Sekolah's avatarwas a huge great white shark. Skills Perception +5 Senses darkvision 120 ft., passive Perception 15 Languages Sahuagin Challenge 1/2 (100 XP). You also have a swimming speed of 40 feet. However, as they all seem to think alike, their actions make them seem like they coordinate as well as a school of fish. Thus, the seafloor near their dens are always barren of life. Size/Type: Medium Monstrous Humanoid : Hit Dice: 2d8+2 (11 hp) Initiative: +1: Speed: 30 ft. (6 squares), swim 60 ft. Armor Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15: Base … Once they are lain and safe, they will be left there until they hatch only a few weeks later. They may understand you, but you have no way of understanding them.Blood in the Water. Shark Telepathy. Those black, doll-like eyes scare me as much as its ability to hunt." Like fish scale colors, it is darker colored on the back and lighter on the belly. Natural Armor. Bite. Sahuagin Weapon Training. The adult age and lifespan of Sahuagin is not widely known, but many speculate that they live to be slightly older than humans, about 100-120 years at most. Actions. Compendium Content Only. You do not fear battle, for you can gorge on the flesh of enemies to stay prime. Sahuagin Mutants. Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. When the female is impregnated, she will surface in an underwater cavern with sufficient space to deter males from possibly eating her eggs, as sahuagin can be cannibals. Dec 29, 2018 - Explore Nisk Computermans's board "Sahuagin" on Pinterest. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to... .. They have hundreds of rows of very sharp teeth, which grow back rapidly upon loss, and fins all over their bodies, with long tails. Looking for suggestions for statting up Sahuagin as a PC race in 5e, since I haven't found any implementations that caught my fancy floating around the internet already. Tough Supervisor Interview Questions, So far, this internal clan warfare has kept the sahuagin from unifying against the other races of Khorvaire and the rest of the surface world. Sahuagin are highly piscine humanoids, with webbed feet and hands, gills, and a finned tail. You can't discern color in darkness, only shades of gray.Bite. Some players have been playing a Fighter since the 5e playtest and are still happy playing a Fighter. Your size is Medium. ... Homebrew has extended the longevity of 5e for many of my players. Many have dark stripes, bands, or spots, but these tend to fade with age. Sahuagin are also among the many races found in Turucambi in the Oljatt Sea and, during the period of warm currents, they inhabit the Sinking Isle. https://blackbandos-homebrew.fandom.com/wiki/Sahuagin_(5e_Race)?oldid=3222. The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating. They can easily swarm and overwhelm the hull of a midsized ship. Sahuagins tend towards malevolent alignments, following some sort of codes. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear. Sahuagins are around humans in their build, being between 5-6 feet tall, and weighing around 100 lbs. My groups spends most of their time above the surface of the sea, but there is plenty of fun to be had down below too (and we’ll get there soon). I like the Sahuagin, despite them being relatively simple rah-rah warlike race. ; Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. They also perceive him as the ultimate adjudicator and incarnation of punishment, officiating over an endless struggle between mythic figures. 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No way of understanding them.Blood in the water rather than care is to... Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game comfortable on dry land within... Pdf contains traits and lore for a new player race for Dungeons & Dragons 2nd monsters... Playing a Fighter since the 5e playtest and are still happy playing a.!

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